

The six squares form the faces of an imaginary cube that surrounds an object each face represents the view along the directions of the world axes (up, down, left, right, forward and back). This Cubemap A collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. More info See in Glossary generates a skybox from a single Cubemap Asset.

More info See in Glossary Shader A program that runs on the GPU. This skybox A special type of Material used to represent skies.
